Developing a baseball cage in Virtual Reality environment highlighting the associated physical calculations
Gloria G. Carvalho Kassar
Jelsymar Rivero
Héctor L. Núñez Ramírez
Luis A. Santos Avendaño
Alejandro A. Maduro Moros
Dino Di Rosa
Abstract
In recent years, the evolution of virtual reality (VR) technology has transformed the way humans interact with computers, including in the education sector. Its ability to create immersive and adaptive environments is being utilized to enhance the learning experience. In this study, a baseball cage was simulated to help students learn physics concepts. This VR baseball cage uses the fundamental principles of sports physics to quantify user performance in real time using metrics such as speed, launch angle, and impact force. Unlike traditional teaching methods, this proposal uses a multimodal interface and visual programming with Blueprints to capture kinematic data and provide feedback via a virtual laboratory. The simulation results demonstrate the technical synchronization between the virtual bat and ball, aiming to validate the physical theory of speed, angle and force in a virtual environment and sense the changes each time the end user hits a ball. The system achieves a data processing accuracy of over 99%.